![]() ![]() For example, we provide accurate form labels ĭescriptions for actionable icons (social media icons, search icons, cart icons, etc.) validation guidance for form inputs element roles such as buttons, menus, modal dialogues (popups),Īnd others. In this process, we provide screen-readers with meaningful data using the ARIA set of attributes. Screen-reader optimization: we run a background process that learns the website’s components from top to bottom, to ensure ongoing compliance even when updating the website. Here’s how our website covers some of the most important screen-reader requirements,Īlongside console screenshots of code examples: As soon as a user with a screen-reader enters your site, they immediately receiveĪ prompt to enter the Screen-Reader Profile so they can browse and operate your site effectively. Screen-readers are able to read, comprehend, and enjoy the website’s functions. Our website implements the ARIA attributes (Accessible Rich Internet Applications) technique, alongside various different behavioral changes, to ensure blind users visiting with You can reach out to the website’s operators by using the following email Screen-reader and keyboard navigation If you’ve found a malfunction or have ideas for improvement, we’ll be happy to hear from you. This application remediates the website’s HTML,Īdapts Its functionality and behavior for screen-readers used by the blind users, and for keyboard functions used by individuals with motor impairments. We utilize an accessibility interface that allows persons with specificĭisabilities to adjust the website’s UI (user interface) and design it to their personal needs.Īdditionally, the website utilizes an AI-based application that runs in the background and optimizes its accessibility level constantly. This website utilizes various technologies that are meant to make it as accessible as possible at all times. To all people: blind people, people with motor impairments, visual impairment, cognitive disabilities, and more. Complying with those guidelines helps us ensure that the website is accessible These guidelines explain how to make web content accessible to people with a wide array of disabilities. To fulfill this, we aim to adhere as strictly as possible to the World Wide Web Consortium’s (W3C) Web Content Accessibility Guidelines 2.1 (WCAG 2.1) at the AA level. We firmly believe that the internet should be available and accessible to anyone, and are committed to providing a website that is accessible to the widest possible audience, Rebecca Heineman (Interplay/MacPlay, Logicware)Įric Klein (former Mac game evangelist, Bungie) Glenda Adams (Westlake Interactive, Aspyr) Ray Dunakin (Ray’s Maze, Another Fine Mess, A Mess O’ Trouble)Ĭliff Johnson (Fool’s Errand, 3 In Three, At the Carnival) Rick Holzgrafe (Scarab of Ra, Solitaire Till Dawn)Ĭhris De Salvo (MacPlay, Apple GameSprockets) Peter Cohen (Tikkabik/, editor at Macworld 1999-2009)Ĭraig Erickson (Déjà Vu/MacVenture system) Steve Capps (Alice/Through the Looking Glass, Amazing, co-created The Finder) Jonathan Gay (Dark Castle, Airborne, went on to design what later became Adobe Flash)īill Appleton (World Builder, Creepy Castle, others) The work draws on archive materials as well as 60+ new interviews with key figures from Mac gaming’s past, including:Ĭraig Fryar, who is co-authoring several chapters (former Mac game evangelist, Spectre co-creator)īen Spees (Harry the Handsome Executive, Ferazel’s Wand) How in spite of everything they had going against them, the people who carried the torch for Mac gaming in the 80s, 90s, and early 2000s showed how clever, quirky, and downright wonderful videogames could be. It’s a book about people who made games and people who played them - people who, on both counts, followed their hearts first and market trends second. The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra “think different”. Mac gaming welcomed strange ideas and encouraged experimentation. ![]()
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